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	<title>Tiny Gods</title>
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	<link>http://tinygods.com</link>
	<description>all-powerful, just smaller</description>
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		<title>Hello from PAX!</title>
		<link>http://tinygods.com/?p=1356</link>
		<comments>http://tinygods.com/?p=1356#comments</comments>
		<pubDate>Sun, 05 Sep 2010 23:45:25 +0000</pubDate>
		<dc:creator>Chuck</dc:creator>
				<category><![CDATA[Awesome]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[TinyGods]]></category>

		<guid isPermaLink="false">http://tinygods.com/?p=1356</guid>
		<description><![CDATA[We&#8217;ve been handing out these buttons at PAX advertising this little site, and then realized we should have a post up here mentioning it.  So yeah, if you got one of our buttons at PAX and actually came to visit the site, welcome!  Drop a comment and let us know.]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve been handing out these buttons at PAX advertising this little site, and then realized we should have a post up here mentioning it.  So yeah, if you got one of our buttons at PAX and actually came to visit the site, welcome!  Drop a comment and let us know.</p>
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		<title>Beat &#8216;Em Up Heaven</title>
		<link>http://tinygods.com/?p=1348</link>
		<comments>http://tinygods.com/?p=1348#comments</comments>
		<pubDate>Wed, 25 Aug 2010 22:17:20 +0000</pubDate>
		<dc:creator>Mandrake</dc:creator>
				<category><![CDATA[Rantish]]></category>

		<guid isPermaLink="false">http://tinygods.com/?p=1348</guid>
		<description><![CDATA[I fired up my XBox 360 today to see what new demos and Live Arcade releases there were to try out, and I was thrilled at what I found. There are three new goodies for fighting fans! Shank, Scott Pilgrim vs The World, and the demo for Naruto Shippuden: Ultimate Ninja Storm 2. It&#8217;s a [...]]]></description>
			<content:encoded><![CDATA[<p>I fired up my XBox 360 today to see what new demos and Live Arcade releases there were to try out, and I was thrilled at what I found. There are three new goodies for fighting fans! Shank, Scott Pilgrim vs The World, and the demo for Naruto Shippuden: Ultimate Ninja Storm 2. It&#8217;s a great day to be stuck on a couch recovering from surgery!</p>
<p>The first of the three that I played was for Shank, an action-packed murderfest. After playing through the demo, which consists of the game&#8217;s first level, I immediately bought it. This game is nothing but non-stop death and it is awesome. I was a little worried at first that all of the different weapons and combos that you can use would make the controls difficult, but that is far from the case. Pouncing on a guy, stabbing him a few time in the chest and then shooting the enemy that is running up behind you before pulling out your chainsaw and gutting somebody else is easily accomplished. That is good because such combos become a necessity as hordes of enemies are thrown at you with varying weapons and tactics. If you are a fan of action games, you must pick this one up. The only thing that I find a bit disappointing is that the cooperative campaign can only be played locally and not over Live.</p>
<p>Next, let&#8217;s take a look at some ninja combat. The Naruto fighting games have all been great, and Ultimate Ninja Storm 2 looks to be no exception. The gameplay is fairly simple and the art is beautiful. The demo takes place after Naruto returns from his three years of training with Jiraiya, and has met back up with Sakura and Kakashi. Kakashi challenges his former pupils to the same challenge that he presented to them when they first began to study under him: they must take two bells form his belt. There is a little more to this particular battle than a standard 3-round fight. It plays more like a boss fight where there are some patterns that you need to learn as you look for openings where you can deal some damage. You can call Sakura in for assistance, but it&#8217;s not a tag-team fight. I&#8217;m really looking forward to the full game, which is supposed to be out this fall.</p>
<p>Last up we have Scott Pilgrim. I was pretty excited about this one too. The music was done by Anamanaguchi and the art style is fairly retro. The story seemed silly enough that the game would be really entertaining. First of all, it has a lot in common with River City Ransom. There is a leveling system which I haven&#8217;t explored yet. Enemies drop money, which I haven&#8217;t spent yet. There are all sorts of weapons lying around that can be swung at enemies or thrown (including the enemies themselves.) There is a multiplayer option which lets up to four people play cooperatively, but that is only available locally. The game is tough, but really repetitive. To be honest, I didn&#8217;t spend much time with it because I wanted to get back to Shank. Scott Pilgrim will definitely satisfy anybody looking for an old school brawler experience. It is unfortunate that it was released alongside a stronger game that falls roughly in the same genre.</p>
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		<item>
		<title>The Coolest Thing Ever</title>
		<link>http://tinygods.com/?p=1342</link>
		<comments>http://tinygods.com/?p=1342#comments</comments>
		<pubDate>Fri, 25 Jun 2010 17:35:29 +0000</pubDate>
		<dc:creator>Pasty</dc:creator>
				<category><![CDATA[Rantish]]></category>
		<category><![CDATA[Toys]]></category>

		<guid isPermaLink="false">http://tinygods.com/?p=1342</guid>
		<description><![CDATA[Coolest thing ever: iPhone 4. Uncoolest thing ever: holding Apple accountable for giving the iPhone 4 shitty reception and shitty construction.]]></description>
			<content:encoded><![CDATA[<p><strong>Coolest thing ever</strong>: iPhone 4.</p>
<p><strong>Uncoolest thing ever</strong>: holding Apple accountable for giving the iPhone 4 <a href="http://www.antennasys.com/antennasys-blog/2010/6/24/apple-iphone-4-antennas.html">shitty reception </a>and <a title="The back is made of easily shattered glass &quot;for no raisin!&quot;" href="http://gizmodo.com/5572227/fuuuuuu-gizmodos-first-accidentally-dropped-iphone">shitty construction</a>.</p>
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		<title>Unboxing Photos: Crave Case</title>
		<link>http://tinygods.com/?p=1334</link>
		<comments>http://tinygods.com/?p=1334#comments</comments>
		<pubDate>Fri, 12 Mar 2010 02:32:02 +0000</pubDate>
		<dc:creator>Pasty</dc:creator>
				<category><![CDATA[Awesome]]></category>
		<category><![CDATA[Food]]></category>

		<guid isPermaLink="false">http://tinygods.com/?p=1334</guid>
		<description><![CDATA[Because some of the Tiny Gods are extremely passionate about &#8220;unboxing&#8221; photos and videos I decided to capture a recent unboxing event of my own.  The box in question is something of a case. Some are said to crave its contents.  I present for your edification the Crave Case, Unboxed: Crave Case Unboxing]]></description>
			<content:encoded><![CDATA[<p>Because some of the Tiny Gods are extremely passionate about &#8220;unboxing&#8221; photos and videos I decided to capture a recent unboxing event of my own.  The box in question is something of a case. Some are said to <em>crave</em> its contents.  I present for your edification the Crave Case, Unboxed:</p>
<table style="width:194px;">
<tr>
<td align="center" style="height:194px;background:url(http://picasaweb.google.com/s/c/transparent_album_background.gif) no-repeat left"><a href="http://picasaweb.google.com/yoat42/CraveCaseUnboxing?feat=embedwebsite"><img src="http://lh5.ggpht.com/_wd3RRviaqss/S5k1NbdXWQE/AAAAAAAANAs/bothbG6yVIs/s160-c/CraveCaseUnboxing.jpg" width="160" height="160" style="margin:1px 0 0 4px;"></a></td>
</tr>
<tr>
<td style="text-align:center;font-family:arial,sans-serif;font-size:11px"><a href="http://picasaweb.google.com/yoat42/CraveCaseUnboxing?feat=embedwebsite" style="color:#4D4D4D;font-weight:bold;text-decoration:none;">Crave Case Unboxing</a></td>
</tr>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Semantic Data</title>
		<link>http://tinygods.com/?p=1331</link>
		<comments>http://tinygods.com/?p=1331#comments</comments>
		<pubDate>Tue, 02 Mar 2010 14:27:19 +0000</pubDate>
		<dc:creator>Pasty</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://tinygods.com/?p=1331</guid>
		<description><![CDATA[Humans would like to have semantically searchable data.  Computers can search semantic data, but do not excel at creating it.  For most common projects, humans are more interested in formatting data for human use than semantically categorizing it.  The solution, as I see it, is to embed AI into all word processors (MS Word/Works, Open/Star [...]]]></description>
			<content:encoded><![CDATA[<p>Humans would like to have semantically searchable data.  Computers can search semantic data, but do not excel at creating it.  For most common projects, humans are more interested in formatting data for human use than semantically categorizing it.  The solution, as I see it, is to embed AI into all word processors (MS Word/Works, Open/Star Office Writer, Google Docs, etc) and separate the visible formatting from the contextual formatting. Only give users the ability to add contextual formatting to aid in semantic sorting and parsing so that human-necessary work gets done at all. Then have the AI step in, dynamically in real-time, to format the data into a human friendly display format (based on a selected theme, or AI type to give it a &#8220;biz memo&#8221; look and feel, or &#8220;newsletter&#8221; or &#8220;personal note&#8221; or &#8220;white paper&#8221; or &#8220;blog entry&#8221; or to make it &#8220;Professional&#8221; or &#8220;Informal&#8221;, etc.) and start giving up precise control of how things are viewed. This will be a boon as more data is seen on more devices and differently sized screens than ever before (see: smartphones, iPad, <a href="http://en.wikipedia.org/wiki/File:Vector_Video_Standards2.svg">QSXGA</a> TVs, etc.).  Let&#8217;s all get out of the text layout business and get into the semantic encoding business, for the good of us all.</p>
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		<title>We Have Gravity</title>
		<link>http://tinygods.com/?p=1319</link>
		<comments>http://tinygods.com/?p=1319#comments</comments>
		<pubDate>Sat, 30 Jan 2010 18:12:12 +0000</pubDate>
		<dc:creator>Mandrake</dc:creator>
				<category><![CDATA[Awesome]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[TinyGods]]></category>

		<guid isPermaLink="false">http://tinygods.com/?p=1319</guid>
		<description><![CDATA[Once again, I&#8217;m getting a late start. I&#8217;ve made some improvements to my stupid game from last night, but I don&#8217;t have time to mess with that right now. It&#8217;s looking like some decent progress has been made on our main project. Time for me to get to work! I&#8217;m going to get my level [...]]]></description>
			<content:encoded><![CDATA[<p>Once again, I&#8217;m getting a late start. I&#8217;ve made some improvements to my stupid game from last night, but I don&#8217;t have time to mess with that right now. It&#8217;s looking like some decent progress has been made on our main project. Time for me to get to work! I&#8217;m going to get my level editing on.</p>
]]></content:encoded>
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		<item>
		<title>More Jamming of Games</title>
		<link>http://tinygods.com/?p=1316</link>
		<comments>http://tinygods.com/?p=1316#comments</comments>
		<pubDate>Sat, 30 Jan 2010 05:54:47 +0000</pubDate>
		<dc:creator>Mandrake</dc:creator>
				<category><![CDATA[Awesome]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[TinyGods]]></category>

		<guid isPermaLink="false">http://tinygods.com/?p=1316</guid>
		<description><![CDATA[Our first evening is winding down. Pasty has been doing all kinds of fancy physicsing. Chuck has been playing terrible music and also programming. Sullivan has produced some hilarious art. I should have a lot more details to post tomorrow, but for now I will present to you my contribution for the evening: Teh Stupid [...]]]></description>
			<content:encoded><![CDATA[<p>Our first evening is winding down. Pasty has been doing all kinds of fancy physicsing. Chuck has been playing terrible music and also programming. Sullivan has produced some hilarious art. I should have a lot more details to post tomorrow, but for now I will present to you my contribution for the evening: <a href="http://bhinks.com/stupidgame/" target="_blank">Teh Stupid Gaem</a>!</p>
<p>It&#8217;s pretty dumb. Just click on the dude to make him jump over the bad thing and you win. It was thrown together using jQuery. It&#8217;s not nearly as awesome as what the other guys have been working on, but it&#8217;s something.</p>
<p>See you tomorrow!</p>
]]></content:encoded>
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		<item>
		<title>Tiny Gods Game Jam 2K10</title>
		<link>http://tinygods.com/?p=1312</link>
		<comments>http://tinygods.com/?p=1312#comments</comments>
		<pubDate>Sat, 30 Jan 2010 03:31:41 +0000</pubDate>
		<dc:creator>Mandrake</dc:creator>
				<category><![CDATA[Awesome]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[TinyGods]]></category>

		<guid isPermaLink="false">http://tinygods.com/?p=1312</guid>
		<description><![CDATA[What&#8217;s up, folks? This is your pal Mandrake LIVE BLOGGING from the official Tiny Gods Game Jam taking place at la casa de Chuck. We&#8217;re jamming some games and pounding down some Mountain Dew Throwback. Pasty is doing some coding. Ran and Idan are tossing around some design ideas. Sullivan is drawing lots of pretty pictures. [...]]]></description>
			<content:encoded><![CDATA[<p>What&#8217;s up, folks? This is your pal Mandrake LIVE BLOGGING from the official Tiny Gods Game Jam taking place at la casa de Chuck. We&#8217;re jamming some games and pounding down some Mountain Dew Throwback.</p>
<p>Pasty is doing some coding. Ran and Idan are tossing around some design ideas. Sullivan is drawing lots of pretty pictures. Chuck is setting up some source control for us. I arrived a bit late, so I&#8217;m still trying to snag myself a worthwhile role. I figured I might as well document things.</p>
<p>The theme for the <a href="http://www.globalgamejam.org/">Global Game Jam</a> is &#8220;Deception&#8221; but we&#8217;re going with &#8220;Escape&#8221; because we don&#8217;t let anybody tell us how to jam. I&#8217;ll post more as progress is made.</p>
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		<title>RIP Rolando the Soldier</title>
		<link>http://tinygods.com/?p=1299</link>
		<comments>http://tinygods.com/?p=1299#comments</comments>
		<pubDate>Thu, 17 Dec 2009 23:24:19 +0000</pubDate>
		<dc:creator>Pasty</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://tinygods.com/?p=1299</guid>
		<description><![CDATA[Borderlands killed my soldier, Rolando, once and for all. He was level 32 and I had finally found him a set of 4 weapons with elemental damage that I liked. He had a caustic shotgun that turned bandits to slime in no time flat.Â  He had a shocking machine gun that depleted shields and dealt [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Borderlands" href="http://www.borderlandsthegame.com/age_gate.html">Borderlands</a> killed my soldier, Rolando, once and for all. He was level 32 and I had finally found him a set of 4 weapons with elemental damage that I liked.</p>
<p>He had a caustic shotgun that turned bandits to slime in no time flat.Â  He had a shocking machine gun that depleted shields and dealt heavy damage at an ungodly rate.Â  His SMG did 4x fire damage and was great for settings those hard-to-see critters ablaze.Â  His new shocking sniper rifle was adequate and thoroughly useful.</p>
<p>I&#8217;d just put two points in a skill that regenerated health for him after every kill.Â  His class mod increased the magazine size for every weapon for everyone in the game by over a quarter.Â  He was a nice guy but he didn&#8217;t take no shit from no skags.Â  He will be missed.</p>
<dl id="attachment_1300" class="wp-caption alignnone" style="width: 310px;">
<dt class="wp-caption-dt"><a href="http://tinygods.com/wp-content/uploads/2009/12/IMAGE_797.jpg" rel="shadowbox[post-1299];player=img;"><img class="size-medium wp-image-1300 " title="Rolando RIP" src="http://tinygods.com/wp-content/uploads/2009/12/IMAGE_797-300x225.jpg" alt="Corrupted character file in Borderlands" width="300" height="225" /></a></dt>
</dl>
<p>Yes, I saved the game and no, I didn&#8217;t interrupt it.Â  I was playing with someone else at the time and that character (Brock) is intact, while mine is pushing up daisies.Â  And to make matters worse, WordPress is being a total bitchass about the formatting of this post. <a href="http://gbxforums.gearboxsoftware.com/showthread.php?p=1725622#post1725622">Reported the bug</a> on the Gearbox forums.</p>
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		<title>URL Shorteners Rant</title>
		<link>http://tinygods.com/?p=1293</link>
		<comments>http://tinygods.com/?p=1293#comments</comments>
		<pubDate>Mon, 14 Dec 2009 22:45:39 +0000</pubDate>
		<dc:creator>Pasty</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Rantish]]></category>

		<guid isPermaLink="false">http://tinygods.com/?p=1293</guid>
		<description><![CDATA[As much as I hate to bump Miss Scarlett from the top of the page, I&#8217;ve got a rant to spit out in lieu of doing real work. Google has just added a URL shortener service (and provided shortcuts to it from their Toolbar and other products) named goo.gl and it will &#8220;compete&#8221; with services [...]]]></description>
			<content:encoded><![CDATA[<p>As much as I hate to bump <a title="Scarlett" href="http://tinygods.com/?p=1256">Miss Scarlett</a> from the top of the page, I&#8217;ve got a rant to spit out in lieu of doing real work.</p>
<p>Google has just <a title="Making URLs shorter for Google Toolbar and Feedburner" href="http://feedproxy.google.com/~r/blogspot/MKuf/~3/wwoy-sKvU6I/making-urls-shorter-for-google-toolbar.html">added a URL shortener service</a> (and provided shortcuts to it from their Toolbar and other products) named goo.gl and it will &#8220;compete&#8221; with services such at bit.ly and others. Â The reason for these URL shorteners is that some things give you very few characters to send URLs and the long URLs (especially those auto generated by <a title="WordPress is good, Blogger has URL diahrrea" href="http://wordpress.com">content management systems</a>) don&#8217;t leave much room for anything else.<span id="more-1293"></span> And by &#8220;some things&#8221; I mean Twitter and SMS messages. And since URLs in SMS are a LOT more rare than in tweets, it basically comes down to the fact that Twitter is too short to support real world URLs so you have to use these services to post links via their service. Â 140 characters on Twitter wasn&#8217;t enough for these massive URLs, so we had a problem, and now we have URL shortening services.</p>
<p>Problem solved.</p>
<p>Fuck that. Â This isn&#8217;t a problem that was solved, it&#8217;s a problem that was manufactured, and then compounded. Â Where does this <a href="http://bit.ly/7Wzwdw">bit.ly</a> link go? It could go to goatse, and you wouldn&#8217;t know until after you clicked it. Â Decades of progress on the WWW thrown away because Twitter made ADHD popular. Â Well, at least the short URL leaves people room to give context in their tweets or SMS messages. Â Except that these same people are short-attention-span having mofos who post all their links by saying &#8220;click <a href="http://tinygods.com">here</a>.&#8221;</p>
<p>Let&#8217;s look at this problem from the beginning:</p>
<ul>
<li>When did it start: when Twitter got popular</li>
<li>What websites commonly are afflicted by this problem: twitter.com</li>
<li>What websites is this fix actually useful for: twitter.com</li>
</ul>
<p>So here&#8217;s my suggestion:</p>
<p style="padding-left: 30px;">Twitter, clean up your own mess and provide metadata fields on tweets: exactly one URL field per tweet that does not count against the (wholly arbitrary) 140 character limit will do.</p>
<p>Assuming they were to listen to me, this costs them a little more bandwidth, limits tweets to 1 URL per message (which is a good thing) and avoids all the problems associated with URL shorteners (which includes linkjacking in addition to the anonymous destination problem).</p>
<p>&#8220;But,&#8221; you whine. &#8220;That&#8217;ll make it harder to submit URLs through twitter!&#8221;</p>
<p>No, you twit, it will not. Â Just put your URL anywhere in the tweet and Twitter can use magical text processing to automatically move the URL to the metadata field. No URL shorteners, full 140 characters available, no muss, no fuss.</p>
<p>That, mother fuckers, is how you solve problems: I tell you who to blame.</p>
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